Hi everyone, and welcome to the Custom Workshop. Today we're looking at a Monk Subclass known as the Way of the Serpent's Tooth
Often theorised to be an offshoot of the Way of the Open Hand, the Way of the Serpent's Tooth shares many similarities. Even more so that their brethren, they favour unarmed attacks and the like to make themselves deadly to their enemies. However, while the Monks of the Open Hand often use subtlety and meditation to aid them in battle, the Monks of the Serpent's Tooth, like the name suggests, use fast and surgical strikes to not only hurt, but also incapacitate and weaken their opponents.
Monks of the Serpent's Tooth are trained in the art of 'fast/slow'- that is fast strikes, slow effects. To these monks only a fool fights a powerful knight or beast with the same tactics that they would at the end of the battle. Instead, one attempts to hamper limbs and wear down resistances, making the enemy increasingly vulnerable whilst blunting their own weapons. As a result an enemy of these monks can often find themselves feeling they are battling quicksand, where the more they struggle, the more they are swept under.
Aura of the Spitting Cobra
The Monk is able to channel their Ki in order to inflict fast strikes against any enemy fool enough to swing against them and miss.
At 3rd level, the Monk can Spend 2 Ki points to grant themselves the Aura of the Spitting Cobra for one hour. When this is channelled, any enemy that misses the Monk with a melee attack takes D4 bludgeoning damage immediately (this means if an enemy misses with several attacks in the same turn, they must take several D4s). This DOES NOT COUNT as the Monk's reaction.
At 6th Level, this increases to D6 damage, 11th Level increases to D8, and 17th increases to D10.
Points of Pain
The Monk can inflict maximum pain for a minimum of risk to the subject's well being- utilising parts of the body to create screams of agony and pleas to cease. Such leverage is useful when attempting to get to the truth of a matter.
At 6th level the Monk can spend a Ki point to use an Action to use the Point of Pain instead of a normal melee attack (with the same modifiers) against any target that is large or smaller. If they hit, the target takes no damage, but must succeed on a CON saving throw. If they fail, the Monk is able to ask them 3 Questions that have to be answered truthfully in the course of one minute. These answers CANNOT be anymore than 10 words each (the target is in agony and can't string a lot of words together!).
Should anything distract the target (such as Combat, a big noise, or something else in the DM's mind that is sufficient), the effect no longer applies.
Viper's Strike
At 11th level the Monk Channels the Ki into painful, crippling shots that leave the enemy more vulnerable to subsequent attacks, as they find the pain clouding their defensive judgement.
Whenever the monk hits with a melee attack they can channel one to four Ki points to enact the Viper's Strike. The enemy must make a WIS saving throw. If they fail, their armour class drops depending on how many Ki points the Monk channelled into the attack for one minute.
1 Ki= -2 AC
2 Ki= -4 AC
3 Ki=-6 AC
4 Ki= -8 AC
The Venomous Bite
The Monk can channel their Ki into creating weak points in the enemy, to which their allies can exploit.
At 17th Level the Monk can use the Venomous Bite as an action against any enemy in melee range. By doing this they spend at least 3 Ki points (to a Maximum of 12). Until the end of the Monk's next turn any ally who is hitting the enemy gains a Critical Hit on:
19 if the Monk expended 3 Ki
18 if the Monk expended 6 Ki
17 if the Monk expended 9 Ki
and 16 if the Monk expended 12 Ki
